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A — Constant static property in class PBLabs.Engine.Core.InputKey
a0 — Property in class Box2D.Common.Math.b2Sweep
Abs() — Method in class Box2D.Common.Math.b2Mat22
Abs() — Method in class Box2D.Common.Math.b2Vec2
Add(v:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Common.Math.b2Vec2
Add(point:Box2D.Collision:b2ContactPoint) — Method in class Box2D.Dynamics.b2ContactListener
Add(bodyDef:Box2D.Dynamics:b2BodyDef) — Method in class PBLabs.Box2D.Box2DManagerComponent
Add(point:Box2D.Collision:b2ContactPoint) — Method in class PBLabs.Box2D.ContactListener
ADD — Constant static property in class PBLabs.Engine.Core.InputKey
AddAlwaysDrawnItem(item:PBLabs.Rendering2D:IDrawable2D) — Method in class PBLabs.Rendering2D.BaseSceneComponent
Add an item that will always receive an opportunity to render.
AddAlwaysDrawnItem(item:PBLabs.Rendering2D:IDrawable2D) — Method in interface PBLabs.Rendering2D.IDrawManager2D
Add an item that will always receive an opportunity to render.
AddAnimatedObject(object:PBLabs.Engine.Core:IAnimatedObject, priority) — Method in class PBLabs.Engine.Core.ProcessManager
Registers an object to receive frame callbacks.
AddAppender(name) — Method in class PBLabs.Engine.Debug.Log4PBE.LogFilter
AddBody(body:Box2D.Dynamics:b2Body) — Method in class Box2D.Dynamics.b2Island
AddBufferedPair(proxyId1, proxyId2) — Method in class Box2D.Collision.b2PairManager
AddClass(className, classObject) — Method in class PBLabs.Engine.Core.SchemaGenerator
Adds a class to be included in the schema.
AddClassName(className) — Method in class PBLabs.Engine.Core.SchemaGenerator
Adds a class to be included in the schema.
AddComponent(component:PBLabs.Engine.Entity:IEntityComponent, componentName) — Method in interface PBLabs.Engine.Entity.IEntity
Adds a component to the entity.
AddContact(contact:Box2D.Dynamics.Contacts:b2Contact) — Method in class Box2D.Dynamics.b2Island
AddDisplayObject(dobj) — Method in class PBLabs.Rendering2D.UI.FlexSceneView
AddDisplayObject(dobj) — Method in interface PBLabs.Rendering2D.UI.IUITarget
Add a DisplayObject as a child of this control.
AddDisplayObject(dobj) — Method in class PBLabs.Rendering2D.UI.SceneView
AddEntity(entity:PBLabs.Engine.Entity:IEntity, name) — Method in class PBLabs.Engine.Core.NameManager
Registers an entity under a specific name.
AddFileReference(index, filename) — Method in class PBLabs.Engine.Core.LevelManager
Register a file with a level number.
AddGroupReference(index, name) — Method in class PBLabs.Engine.Core.LevelManager
Register a group with a level number.
AddInterstitialDrawer(object:PBLabs.Rendering2D:IDrawable2D) — Method in class PBLabs.Rendering2D.BaseSceneComponent
Some renderers need to draw in between everything else in order to sort right, and it isn't possible to manually add IDrawable2Ds at every location.
AddInterstitialDrawer(item:PBLabs.Rendering2D:IDrawable2D) — Method in interface PBLabs.Rendering2D.IDrawManager2D
Some renderers need to draw in between everything else in order to sort right, and it isn't possible to manually add IDrawable2Ds at every location.
AddJoint(joint:Box2D.Dynamics.Joints:b2Joint) — Method in class Box2D.Dynamics.b2Island
AddLogAppender(name, appender:PBLabs.Engine.Debug.Log4PBE:LogAppender) — Method in class PBLabs.Engine.Debug.Log4PBE.LogManager
Adds a LogAppender with a given name.
AddLogFilter(name, filter:PBLabs.Engine.Debug.Log4PBE:LogFilter) — Method in class PBLabs.Engine.Debug.Log4PBE.LogManager
Adds a filter to use for loggers with the specified name.
AddLogLevel(name, level) — Method in class PBLabs.Engine.Debug.Log4PBE.LogManager
Adds a log level with the specified name and severity.
AddLogMessage(level, loggerName, errorNumber, message, arguments) — Method in class PBLabs.Engine.Debug.Log4PBE.ExceptionAppender
AddLogMessage(level, loggerName, errorNumber, message, arguments) — Method in class PBLabs.Engine.Debug.Log4PBE.LogAppender
Called by the LogManager to add a message to this appender.
AddLogMessage(levelName, logger:PBLabs.Engine.Debug.Log4PBE:Logger, message, arguments) — Method in class PBLabs.Engine.Debug.Log4PBE.LogManager
AddLogMessage(level, loggerName, errorNumber, message) — Method in class PBLabs.Engine.Debug.Log4PBE.LogViewer
AddLogMessage(level, loggerName, errorNumber, message, arguments) — Method in class PBLabs.Engine.Debug.Log4PBE.TraceAppender
AddLogMessage(level, loggerName, errorNumber, message, arguments) — Method in class PBLabs.Engine.Debug.Log4PBE.UIAppender
AddM(m:Box2D.Common.Math:b2Mat22) — Method in class Box2D.Common.Math.b2Mat22
AddMember(member:PBLabs.Engine.Components:GroupMemberComponent) — Method in class PBLabs.Engine.Components.GroupManagerComponent
AddMM(A:Box2D.Common.Math:b2Mat22, B:Box2D.Common.Math:b2Mat22) — Static method in class Box2D.Common.Math.b2Math
AddSpatialObject(object:PBLabs.Rendering2D:ISpatialObject2D) — Method in class PBLabs.Box2D.Box2DManagerComponent
AddSpatialObject(object:PBLabs.Rendering2D:ISpatialObject2D) — Method in class PBLabs.Rendering2D.BasicSpatialManager2D
Add a generic spatial object to this manager.
AddSpatialObject(object:PBLabs.Rendering2D:ISpatialObject2D) — Method in interface PBLabs.Rendering2D.ISpatialManager2D
Add a generic spatial object to this manager.
AddTickedObject(object:PBLabs.Engine.Core:ITickedObject, priority) — Method in class PBLabs.Engine.Core.ProcessManager
Registers an object to receive tick callbacks.
AddType(createFcn, destroyFcn, type1, type2) — Static method in class Box2D.Dynamics.Contacts.b2Contact
AddVV(a:Box2D.Common.Math:b2Vec2, b:Box2D.Common.Math:b2Vec2) — Static method in class Box2D.Common.Math.b2Math
AddXML(xml, identifier, version) — Method in class PBLabs.Engine.Core.TemplateManager
Adds an XML description of a template, entity, or group to the template manager so it can be instantiated in the future.
Advance(t) — Method in class Box2D.Common.Math.b2Sweep
Advance(t) — Method in class Box2D.Dynamics.b2Body
AllocateEntity() — Package function in PBLabs.Engine.Entity
Allocates an instance of the hidden Entity class.
AllowMovementProperty — Property in class PBLabs.Rendering2D.Interpolated2DMoverComponent
AllowMovementValue — Property in class PBLabs.Rendering2D.Interpolated2DMoverComponent
allowSleep — Property in class Box2D.Dynamics.b2BodyDef
AllowSleep — Property in class PBLabs.Box2D.Box2DManagerComponent
AllowSleeping(flag) — Method in class Box2D.Dynamics.b2Body
ALT — Constant static property in class PBLabs.Engine.Core.InputKey
angle — Property in class Box2D.Dynamics.b2BodyDef
angular1 — Property in class Box2D.Dynamics.Joints.b2Jacobian
angular2 — Property in class Box2D.Dynamics.Joints.b2Jacobian
angularDamping — Property in class Box2D.Dynamics.b2BodyDef
AngularVelocity — Property in class PBLabs.Box2D.Box2DSpatialComponent
Animate(elapsed) — Method in class PBLabs.Animation.Animator
This should be called every frame to perform the animation.
AnimatedComponent — Class in package PBLabs.Engine.Components
Base class for components that need to perform actions every frame.
Animation — Property in class PBLabs.Animation.AnimationEvent
The Animator that triggered the event.
AnimationController — Class in package PBLabs.Rendering2D
Manage sprite sheet and frame selection based on named animation definitions.
AnimationControllerInfo — Final class in package PBLabs.Rendering2D
Information describing an animation, for use in an AnimationController.
AnimationEvent — Class in package PBLabs.Animation
Event type used by the Animator class to indicate when certain playback events have happened.
AnimationEvent(type, animation:PBLabs.Animation:Animator, bubbles, cancelable) — Constructor in class PBLabs.Animation.AnimationEvent
ANIMATION_FINISHED_EVENT — Constant static property in class PBLabs.Animation.AnimationEvent
This event is dispatched by an Animator when the animation completely finishes.
ANIMATION_FINISHED_EVENT — Event in class PBLabs.Animation.Animator
This event is dispatched by an Animator when the animation completely finishes.
ANIMATION_REPEATED_EVENT — Constant static property in class PBLabs.Animation.AnimationEvent
This event is dispatched by an Animator when the animation has finished one iteration and is repeating.
ANIMATION_REPEATED_EVENT — Event in class PBLabs.Animation.Animator
This event is dispatched by an Animator when the animation has finished one iteration and is repeating.
ANIMATION_RESUMED_EVENT — Constant static property in class PBLabs.Animation.AnimationEvent
This event is dispatched by an Animator when the animation is resumed after being manually stopped.
ANIMATION_RESUMED_EVENT — Event in class PBLabs.Animation.Animator
This event is dispatched by an Animator when the animation is resumed after being manually stopped.
Animations — Property in class PBLabs.Animation.AnimatorComponent
A list of all the animation that can be played by this component.
Animations — Property in class PBLabs.Rendering2D.AnimationController
Animations, indexed by name.
ANIMATION_STARTED_EVENT — Constant static property in class PBLabs.Animation.AnimationEvent
This event is dispatched by an Animator when the animation first starts.
ANIMATION_STARTED_EVENT — Event in class PBLabs.Animation.Animator
This event is dispatched by an Animator when the animation first starts.
ANIMATION_STOPPED_EVENT — Constant static property in class PBLabs.Animation.AnimationEvent
This event is dispatched by an Animator when the animation is manually stopped.
ANIMATION_STOPPED_EVENT — Event in class PBLabs.Animation.Animator
This event is dispatched by an Animator when the animation is manually stopped.
AnimationType — Property in class PBLabs.Animation.Animator
The type of playback to use for the animation.
Animator — Class in package PBLabs.Animation
Class for animating between a start value and end value.
AnimatorComponent — Class in package PBLabs.Animation
Component for animating any value on its owner.
AnimatorType — Class in package PBLabs.Animation
An enumeration that holds all the possible values for a type of animation.
Appenders — Property in class PBLabs.Engine.Debug.Log4PBE.LogFilter
AppendFlags(flags) — Method in class Box2D.Dynamics.b2DebugDraw
ApplyForce(force:Box2D.Common.Math:b2Vec2, point:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body
ApplyImpulse(impulse:Box2D.Common.Math:b2Vec2, point:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body
ApplyTorque(torque) — Method in class Box2D.Dynamics.b2Body
AutoPlay — Property in class PBLabs.Animation.AnimatorComponent
Whether or not to start the animation when the component is registered.
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